![]() ![]() But wait, there's even more! MegaCorps replace a Clerk with a Manager and another Clerk with an Executive (all those Clerks need bossing around). Choosing to use the Ecumenopolis Commercial colony designation also swaps some Clerk jobs into Merchant jobs from each Commercial Arcology, and can provide small amounts of bonus trade if you meet varying hidden, trade-related conditions - see if you can figure them out.īut wait, there's more! Empires with the Merchant Guilds civic will find that more Merchants replace Clerks. Stellaris is a highly interactive and graphic. That lead to the creation of the new "Commercial Arcology" district which provides Merchant and Clerk jobs. Stellaris latest version: Fun and Exciting Universe Exploration Game. That is the same trade value boost as Urban Worlds, Trade Stations, and Commercial Ring Worlds.īecause Stellaris version 3.1 added a +20% trade value boost to the base Ecumenopolis colony designation, I went back to the drawing board to double down on the theme of a commercial megacity. resort worlds have no districts and will inevitably be full of luxury houses/paradise domes due to having no city districts or other forms of housing. But you cant build districts, so you would have less housing and jobs. ![]() ![]() Yes, Thrall and Penal Worlds are overhauled also See 'Features list' about its features. Resort world gives your empire +15 ammenities on every planet (great synergy with consecrated gaia worlds, that gives total of +30 ammenities), and immigration pull, that translate to pop growth. OverviewTired of your city-planets not being top-tier trading hubs? Then this mod is for you! This mod adds an "Ecumenopolis Commercial" colony designation that boosts the build-speed of commercial buildings and commercial arcologies by 25% and overall trade value by 20%. Subscribe to download Special Colonies Overhaul Subscribe Description Resort, Thrall and Penal World Overhaul I expanded 'Resort World Overhaul' concept for other special colonies. ![]()
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